in collaboration with : Diego Wu-Law & Bosen Li _ 2014 Fall
This course examines the potential of advanced modeling, animation, and robotic techniques to produce and represent complex geometries. Taking advantage of a single platform, students would be introduced to the techniques to help them postulate, analyze, develop and present their design ideas.
The Final output would not only rely on the visualization of the behavior achieved , but would also introduced dynamic skeletons to recreate and investigate such behavior in physical models. With a link between Arduino and Maya, allowing them to compare and overly the digital and the physical. This juxtaposition would generate a tension between digital and the physical results, catalog them and insert them back to their digital models to inform and reiterate the process.
4-axis robot skeleton covered by 3d printed skin, controlled by arduino